There’s been lots of buzz and discussion about aliasing online recently, and lots of confusion, too.
Is it a flaw in the whole idea of digital audio ? Does it explain why analogue modelling plugins can never sound exactly like the real thing ? Or is it just inaudible mathematical theorising ?
In this episode we try to answer all these questions, plus Ian attempts to give an easy visual explanation of what aliasing is and how it relates to audio, with - er… questionable results.
Along the way discuss:
- What wagon wheels have to do with audio sampling
- And vinyl turntables
- And digital audio
- How (and why) to avoid aliasing
- Why high sample rates may help and
- Why all this is important when using plugins
Links
The wagon wheel effect
The wagon wheel effect - nerdy science version
What is aliasing and what causes it ?
Meterplugs Perception Plugin
Are high sample rates making your music sound worse ?



Killer bunnies!, Another rabbit hole! Elegantly explained as usual by our gallant team using the Holy Hand Grenade of Antioch. https://m.youtube.com/watch?v=xOrgLj9lOwk
Hi,
Great explanation actually!
here's a question about another subject all together - Channel Strips? In Logic X for instance, we already make our own 'Channel Strip' with various eq, comp, reverb/echo, limiter plugins etc.
Is there any real reason to use an SSL or Neve style channel strip, when we already made our own? Is it not just 'Muddying The Waters' ? What do you reckon? Thanks, Best, Pete