The Mastering Show

The Mastering Show Podcast

with Ian Shepherd and Jon Tidey

The Mastering Show #27 - Mastering audio for games

January 30th, 2017 BY Jon Tidey2 Comments


 
How do you master audio for games ? Can you master audio for games ? Is it even a thing ? It turns out the answer is Yes, but it’s complicated. In this episode we talk to Jay Fernandes about audio in games, including:

  • Why audio is critical to the gaming experience
  • How “mastering” works in games
  • Challenges and solutions in gaming audio
  • How to measure the loudness of a game, what to aim for, and why it matters
  • Some of the best games for audio
  • Why Jon hates "3D sound"

Links

Turn Down For What?? Why Loudness Matters In Video Games

The Mastering Show #6 – Loudness: What, Why and How

Beards, Cats and Indie Game Audio Podcast
- Jon recommends episode 28 on burnout

Twenty Thousand Hertz Podcast - From Analogue to Digital

 

Selected games

Firewatch

Limbo

Defcon

System Shock 2

Pong (OK, so it has three sounds…!)

2 comments on “The Mastering Show #27 - Mastering audio for games”

  1. Thank you for the Podcast guys. I have been playing computer/video games since waaay back and found that music can either be down right irritating or add fantastic atmosphere. My wife hates certain game music, Sonic the Hedgehog being just one of them.
    You may be interested in a little theory of mine. In my day, when vinyl was king, music was the soundtrack of our lives. There were only 3 channels on TV and no computer games, so radio was a big part of our lives, plus live music if you were really lucky (always pleased to expand on this if requested ) and buskers on the streets.
    People no longer refer to music in the same way now, in fact it's almost become a throwaway commodity. One study even suggested that children of the modern age have a musical attention span of 20 seconds. This was validated by a friend of mine, a music teacher, who has recognised that people's listening skills are diminishing.
    Music moves very fast, in and out etc in games. So, could it be that video games are actually training people to accept poorer quality music i.e. MP3, and skipping through music?

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Copyright © 2026 · Mastering Media (Production Advice) Ltd